Healthy habits start With-Me

Best-in-class health monitoring solution for With-Me

The With-Me project consists of an international partner network with companies located in Belgium, Finland, Spain, Denmark and The Netherlands. With-Me is an on- going project that kicked off in June 2013 and will end in May 2016, when the With-Me application and European platform will be launched.


  • The challenge

    Reaching a diverse audience, motivating and persuading users and introducing With-Me in a continuously growing and evolving market

  • The result

    Great user experience that drives the user’s motivation and participation

  • June 2013 - May 2016, project ongoing

  • Project based

 

Approach

  • Personae
  • Use cases
  • Functional and technical requirements
  • Mockups
  • Persuasive design
  • Gamification
  • Usability tests

  • Graphic design

 

 

  • Making lifestyle changes – however small – can be challenging. With-Me provides the best-in-class health monitoring solution for improving your lifestyle in close collaboration with professional health coaches.

    Health monitoring solution

  • With-Me is a European Artemis project, in which Human Interface Group is designing a comprehensive ecosystem focused on health monitoring via smartphones and customized health sensors.

    With-Me Mobile app

    We created a great user experience that drives the user’s motivation and participation. In order to achieve that, we used persuasive technologies and gamification techniques:

    • Helping people to easily track their health behaviour to make improving their lifestyle a whole lot easier;
    • Providing cues and reminders for users to make it easier to stick to their training plan;
    • Visualizing progress towards goals and targets over time. This will make it more rewarding;
    • Only showing information that is tailored to the user’s profile to deliver a more relevant and personalized user experience;
    • Splitting up overall goals (e.g. losing 10 kilos) into smaller objectives in which people are more likely to succeed – increasing the user’s sense of progress and achievement;
    • Providing regular feedback and positive reinforcement when users are (close to) reaching an objective, in order to motivate them to follow through.
  • With-Me also provides personalized guidance for users with various health conditions in order to prevent health issues rather than cure them after they occur.

    Every With-Me user will be connected to a health coach, with whom they meet not only virtually but also in real life. This coach will develop a programme tailored to the goals of the patient and provide advice on a variety of areas (nutrition, exercise,…). Since personal coaching is an integral part of the With-Me services, coaches work with their own dedicated platform to follow up users from day to day.

    With-Me Coaching platform - Patient Dashboard

  • With-Me’s personalized approach to fitness and health monitoring combined with the persuasive guidance definitely goes beyond today’s standards. In this way, we believe With-Me will help users to follow through and make real sustainable changes in their lives.

 

 

Discover our other projects in Health >

 

 

The With-Me project consists of an international partner network with companies located in Belgium, Finland, Spain, Denmark and The Netherlands. With-Me is an on- going project that kicked off in June 2013 and will end in May 2016, when the With-Me application and European platform will be launched.


  • The challenge

    Reaching a diverse audience, motivating and persuading users and introducing With-Me in a continuously growing and evolving market

  • The result

    Great user experience that drives the user’s motivation and participation

  • June 2013 - May 2016, project ongoing

  • Project based

 

Approach

  • Personae
  • Use cases
  • Functional and technical requirements
  • Mockups
  • Persuasive design
  • Gamification
  • Usability tests

  • Graphic design

 

 

Approach

  • Personae
  • Use cases
  • Functional and technical requirements
  • Mockups
  • Persuasive design
  • Gamification
  • Usability tests

  • Graphic design

 

 

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